2-Player Mahjong Faan Scoring Guide
Complete faan reference for all bonus and winning hands
This guide covers every scoring hand in 2-Player Mahjong which is played with one numbered suit (Dots, Bamboo, or Characters, chosen at the start of the game) plus Honors tiles (Winds and Dragons). The winning hand examples throughout use the Dots suit, but any numbered suit applies equally. Use the filter below to browse Bonus faan (earned on top of any winning hand) separately from Winning Hands (the pattern that ends the round).
A 2-page reference sheet you can print or keep on your device.
Bonus Faan
Winning Tile
Win by drawing your winning tile from the wall yourself.
Claim a winning tile when another player upgrades their pung to a kong.
Win by drawing or claiming the very last tile from the wall.
Win by self-drawing after declaring a kong.
Win by self-drawing after declaring two or more consecutive kongs.
Honors
Pung of Red Dragon tiles.
Pung of Green Dragon tiles.
Pung of White Dragon tiles.
Pung of your current seat wind tiles.
Pung of the current round's prevailing wind tiles.
Winning Hand Structure
Win without having called any chow, pung, or kong.
All melds are sequences (chows); no pungs or kongs.
All melds are pungs or kongs; no sequences.
All tiles are 1s, 9s, or honor tiles. Pungs or kongs only.
Winning Hands
Tiles from one number suit (Dots, Bamboo, or Characters) plus honor tiles only.
Example
Tiles from one number suit only; no honor tiles.
Example
Two dragon pungs plus a dragon pair.
Example
All three dragon pungs — Red, Green, and White Dragon.
Example
Three wind pungs plus a wind pair.
Example
Concealed all-pung hand where you self-draw the last winning tile.
Example
Does not additionally count Concealed Hand or All Triplets.
All tiles are wind and dragon honor tiles.
Example
Does not additionally count Pure One Suit or All Triplets.
Concealed hand of 1-1-1-2-3-4-5-6-7-8-9-9-9 in one suit, plus any one repeated tile.
Example
Does not additionally count Self-Drawn, Concealed Hand, All Sequences, or Pure One Suit.
All four wind pungs — East, South, West, and North.
Example
Does not additionally count Seat Wind, Prevailing Wind, All Triplets, or Mixed One Suit.
All four melds are kongs.
Example
Does not additionally count All Triplets.
Dealer self-draws their winning tile on the very first turn. A kong then self-draw on the first turn counts only as Win by Kong.
Does not additionally count Concealed Hand or Self-Drawn.
A non-dealer wins on the dealer's very first discard.
Does not additionally count Concealed Hand.
A non-dealer self-draws their winning tile on the first turn. A kong then self-draw on the first turn counts only as Win by Kong.
Does not additionally count Self-Drawn or Concealed Hand.