Mahjong Faan Scoring Guide

Complete faan reference for all bonus and winning hands

Bonus

Winning Tile

Self-Drawn1 faan

Win by drawing your winning tile from the wall yourself.

Robbing a Kong1 faan

Claim a winning tile when another player upgrades their pung to a kong.

Last Wall Tile1 faan

Win by drawing or claiming the very last tile from the wall.

Win by Kong1 faan

Win by self-drawing after declaring a kong.

Win by Double Kong8 faan

Win by self-drawing after declaring two or more consecutive kongs.

Honors

Red Dragon1 faan

Pung of Red Dragon (中) tiles.

Green Dragon1 faan

Pung of Green Dragon (發) tiles.

White Dragon1 faan

Pung of White Dragon (白) tiles.

Seat Wind1 faan

Pung of your current seat wind tiles.

Prevailing Wind1 faan

Pung of the current round's prevailing wind tiles.

Winning Hand Structure

Concealed Hand1 faan

Win without having called any chow, pung, or kong.

All Sequences1 faan

All melds are sequences (chows); no pungs or kongs.

All Triplets3 faan

All melds are pungs or kongs; no sequences.

Mixed Terminals1 faan

All tiles are 1s, 9s, or honor tiles. Pungs or kongs only.

Winning Hands

Mixed One Suit3 faan

Tiles from one number suit (Circles, Bamboo, or Characters) plus honor tiles only.

Example

Pure One Suit7 faan

Tiles from one number suit only; no honor tiles.

Example

Small Three Dragons3 faan

Two dragon pungs plus a dragon pair.

Example

Big Three Dragons5 faan

All three dragon pungs — Red, Green, and White Dragon.

Example

Small Four Winds6 faan

Three wind pungs plus a wind pair.

Example

All Triplets Self-Drawn10 faan

Concealed all-pung hand where you self-draw the last winning tile.

Example

Does not additionally count Concealed Hand or All Triplets.

All Honors10 faan

All tiles are wind and dragon honor tiles.

Example

Does not additionally count Pure One Suit or All Triplets.

Nine Gates10 faan

Concealed hand of 1-1-1-2-3-4-5-6-7-8-9-9-9 in one suit, plus any one repeated tile.

Example

Does not additionally count Self-Drawn, Concealed Hand, All Sequences, or Pure One Suit.

Big Four Winds13 faan

All four wind pungs — East, South, West, and North.

Example

Does not additionally count Seat Wind, Prevailing Wind, All Triplets, or Mixed One Suit.

Eighteen Arhats13 faan

All four melds are kongs.

Example

Does not additionally count All Triplets.

Heavenly Hand13 faan

Dealer self-draws their winning tile on the very first turn. A kong then self-draw on the first turn counts only as Win by Kong.

Does not additionally count Concealed Hand or Self-Drawn.

Earthly Hand13 faan

A non-dealer wins on the dealer's very first discard.

Does not additionally count Concealed Hand.

Manly Hand13 faan

A non-dealer self-draws their winning tile on the first turn. A kong then self-draw on the first turn counts only as Win by Kong.

Does not additionally count Self-Drawn or Concealed Hand.